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Whizz Dun


Strength 9
Dexterity 21
Constitution 15
Intelligence 14
Wisdom 14
Charisma 12

Race Human
Age 23
Height 5′10″ (178 cm)
Weight 165 lbs (74 kg)
Alignment Neutral Good
Worshiper of Erastil (Family, Farming, Hunting, Trade)
Class Rogue 4
Saves +3/+9/+5
Languages Common, 2 extra

Items

Kukri, MW
Leather armour
Backpack
Bedroll
Flint and steel
Hooded lantern
Rope (50 feet)
Waterskin

Magic Items

None.

Potions
None.

Money

Platinum 0
Gold 0
Silver 0
Copper 0

Skills

Skill Ranks Placed R1R2R3R4 Total
*Acrobatic 1 1 1 1 4
*Appraise 1 2 1 4
*Bluff
*Climb 1 1 2
*Craft
*Diplomacy
*Disable Device 1 1 1 1 4
*Disguise
*Escape Artist 1 1 1 1 4
*Intimidate 1 1 1 1 4
*Knowledge (Dungeoneering) 1 1
*Knowledge (Local) 1 1 1 1 4
*Linguistics
*Perception 1 1 1 1 4
*Perform
*Profession
*Sense Motiv 1 1 1 1 4
*Sleight of Hand 1 1 1 1 4
*Stealth 1 1 1 1 4
*Swim 1 1
*Use Magic Device
Hit Points (no Con) 8 5 6 8 27
Favoured Class Bonus ----

Special Abilities

Finesse Training: Gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, select any one type of weapon that can be used with Weapon Finesse (kukri). Adds her Dexterity modifier instead of her Strength modifier to the damage roll.
Sneak Stab: +2d8
Hidden Blade: Adds 1/2 her level (+2) on Sleight of Hand checks made to conceal a light blade.
Blade Sense: Gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level.
Scout’s Charge: Whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability.
Evasion: A rogue can avoid even magical and unusual attacks with great agility. If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armour or no armour. A helpless rogue does not gain the benefit of evasion.

Feats

H: Improved initiative
L1: Iron Will
L3: Great Fortitude
R2: Weapon Focus: Kukri
R4: Piranha Strike

Traits

Bastard: –1 penalty on all Charisma-based skill checks made when dealing with members of Brevic nobility but gain a +1 trait bonus on Will saves
Resilient: +1 trait bonus on Fortitude saves.

Background

Whizz Dun was born twenty-three years ago in Brevoy, the bastard son of a woman belonging to one of the country's great noble families. His birth was never publicly acknowledged, and the circumstances surrounding it have remained a mystery to him for most of his life. The only clear memory he has of his mother comes from when he was very young. He remembers being held by her, remembers the fear in her expression, and remembers being given into the care of other people. He was too young to understand why she was sending him away, but he understood that she was doing it to protect him. Before she gave him away, she placed a small, broken piece of a necklace into his hand. It was the only thing she left with him, and although he was too young to understand its significance, he has always believed that she left it behind on purpose. He has kept that small piece of necklace ever since, carrying it with him as the one tangible connection he has to his mother. It was the last time he saw her. It was the last time he saw her.

Whizz was raised in the poorer parts of northern Brevoy by a small group of people who lived outside the law. They were thieves and petty criminals, but they were not cruel people. They survived by stealing food, smuggling small goods, and taking whatever work they could find, and they took Whizz in because they had little else to offer him. His upbringing was far from comfortable, and there were long periods when food was scarce and shelter was uncertain. He learned from an early age that survival often depended on being clever rather than strong. His guardians taught him how to move quietly, open locks, conceal his intentions, and recognise when trouble was approaching. The skills eventually became second nature, although Whizz never adopted the same outlook as many of the criminals around him. Having grown up with very little, he understood why people sometimes broke the law simply to survive, and he developed a particular dislike for those who used wealth and influence to take advantage of people who had none.

blog_barbarian_quest_henris2.1791230530.txt.gz · Last modified: by perkko