blog_barbarian_quest_henris2
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| blog_barbarian_quest_henris2 [2026/09/29 20:39] – [Special Abilities] perkko | blog_barbarian_quest_henris2 [2026/10/12 20:55] (current) – [Background] perkko | ||
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| {{:: | {{:: | ||
| **Strength** 9\\ | **Strength** 9\\ | ||
| - | **Dexterity** | + | **Dexterity** |
| **Constitution** 15\\ | **Constitution** 15\\ | ||
| **Intelligence** 14\\ | **Intelligence** 14\\ | ||
| Line 15: | Line 15: | ||
| **Worshiper of** [[https:// | **Worshiper of** [[https:// | ||
| **Class** [[https:// | **Class** [[https:// | ||
| + | **Saves** +3/+9/+5\\ | ||
| **Languages** Common, 2 extra | **Languages** Common, 2 extra | ||
| ===== Items ===== | ===== Items ===== | ||
| - | Long sword\\ | + | Kukri, MW\\ |
| - | Large wooden shield\\ | + | Leather armour\\ |
| - | Scale mail\\ | + | |
| Backpack\\ | Backpack\\ | ||
| Bedroll\\ | Bedroll\\ | ||
| Line 42: | Line 42: | ||
| ===== Skills ===== | ===== Skills ===== | ||
| ^ ^Skill Ranks Placed | ^ ^Skill Ranks Placed | ||
| - | |*|Acrobatic | + | |*|Acrobatic |
| - | |*|Appraise | + | |*|Appraise |
| |*|Bluff | |*|Bluff | ||
| - | |*|Climb | + | |*|Climb |
| |*|Craft | |*|Craft | ||
| |*|Diplomacy | |*|Diplomacy | ||
| - | |*|Disable Device | + | |*|Disable Device |
| |*|Disguise | |*|Disguise | ||
| - | |*|Escape Artist | + | |*|Escape Artist |
| - | |*|Intimidate | + | |*|Intimidate |
| - | |*|Knowledge (Dungeoneering) | | | | | | | | | | | | | | + | |*|Knowledge (Dungeoneering) | | 1| | | | | | | | | | | |
| - | |*|Knowledge (Local) | + | |*|Knowledge (Local) |
| |*|Linguistics | |*|Linguistics | ||
| - | |*|Perception | + | |*|Perception |
| |*|Perform | |*|Perform | ||
| |*|Profession | |*|Profession | ||
| - | |*|Sense Motiv | + | |*|Sense Motiv |
| - | |*|Sleight of Hand | + | |*|Sleight of Hand |
| - | |*|Stealth | + | |*|Stealth |
| - | |*|Swim | + | |*|Swim |
| |*|Use Magic Device | |*|Use Magic Device | ||
| - | ^ ^**Hit Points** (no Con) ^ 8^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^^ | + | ^ ^**Hit Points** (no Con) ^ 8^ 5^ 6^ 8^ ^ ^ ^ ^ ^ ^ ^ ^ ^27^^ |
| | |Favoured Class Bonus | | |Favoured Class Bonus | ||
| ===== Special Abilities ===== | ===== Special Abilities ===== | ||
| - | \\ | + | **Finesse Training:** Gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, select any one type of weapon that can be used with Weapon Finesse (kukri). Adds her Dexterity modifier instead of her Strength modifier to the damage roll.\\ |
| + | **Sneak Stab:** +2d8\\ | ||
| + | **Hidden Blade:** Adds 1/2 her level (+2) on Sleight of Hand checks made to conceal a light blade.\\ | ||
| + | **Blade Sense:** Gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level.\\ | ||
| + | **Scout’s Charge:** Whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability.\\ | ||
| + | **Evasion: | ||
| ===== Feats ===== | ===== Feats ===== | ||
| - | Extra Lay On Hands\\ | + | H: Improved initiative\\ |
| - | Weapon Focus: | + | L1: Iron Will\\ |
| + | L3: Great Fortitude\\ | ||
| + | R2: Weapon Focus: | ||
| + | R4: Piranha Strike\\ | ||
| ===== Traits ===== | ===== Traits ===== | ||
| - | Noble born: Orlovsky - Your family has a reputation for avoiding conflicts. You gain a +1 trait bonus on your CMD. In addition, choose Acrobatics, Diplomacy, or Stealth—you | + | Bastard: –1 penalty |
| - | Sword Scion: You begin play with a longsword sword and gain a +1 trait bonus on all attacks and combat maneuvers made with such weapons.\\ | + | Resilient: +1 trait bonus on Fortitude saves.\\ |
| ===== Background ===== | ===== Background ===== | ||
| + | Whizz Dun was born twenty-three years ago in Brevoy, the bastard son of a woman belonging to one of the country' | ||
| + | \\ | ||
| + | Whizz was raised in the poorer parts of northern Brevoy by a small group of people who lived outside the law. They were thieves and petty criminals, but they were not cruel people. They survived by stealing food, smuggling small goods, and taking whatever work they could find, and they took Whizz in because they had little else to offer him. His upbringing was far from comfortable, | ||
| + | \\ | ||
| + | His childhood was a lonely one. Although the people who raised him cared for him in their own way, they could tell him little about where he came from. Whizz therefore began searching for the answers himself as soon as he was old enough to understand what he was missing. He collected old books and discarded documents, listened to stories from travelers and merchants, and became familiar with the names and histories of Brevoy' | ||
| + | \\ | ||
| + | Whizz never felt ashamed of being a bastard. As far as he was concerned, there had been a reason for his mother to send him away, and until he discovered that reason he had no interest in judging her decision. What frustrated him was the attitude of the people who could potentially help him. Some nobles were willing to listen, but others dismissed him without making the slightest effort to investigate his claims. To Whizz, that was far worse than simple disbelief. He had little resentment toward nobility itself; he resented the people who allowed their position to make them indifferent to the truth. His growing hatred of injustice became one of the strongest principles in his life.\\ | ||
| + | \\ | ||
| + | His search eventually led him to a collection of old records containing several references to children born around the same time as he was. Most of the information had been lost or deliberately removed, but one detail caught his attention: two children had been born together and separated while they were very young. Further investigation connected the records to his own family and suggested that the other child had been sent south. Whizz came to believe that he had a twin sister.\\ | ||
| + | \\ | ||
| + | The discovery changed the purpose of his search. Until then, finding evidence of his noble heritage had been largely about understanding himself and discovering why his mother had given him away. Now there was someone else involved. If his sister had survived, she was the closest living connection he had to his past. She might know what happened to their mother, what happened to their father, and why the two of them had been separated. Finding her became as important to Whizz as proving his ancestry, because whatever answers existed about his family might have survived with her.\\ | ||
| + | \\ | ||
| + | His search eventually took him from the north into Rostland. The change in landscape was difficult, and the further south he traveled, the more time he spent away from the safety of settled communities. Roads gave way to rough trails, forests and swamps made travel difficult, and the threat of bandits and monsters was never far away. Whizz had already learned how to survive with little, but life in the wilderness forced him to develop those skills further. He became an accomplished scout, learning to read tracks, recognize dangerous terrain, find safe routes, and move through the wilderness without drawing attention to himself. The knives he had once carried simply because they were useful became weapons he could use with considerable skill.\\ | ||
| + | \\ | ||
| + | Eventually, Whizz found himself in a position where his search for his sister intersected with something much larger. An expedition was being organized into the Stolen Lands, offering the possibility of exploration, | ||
| + | \\ | ||
| + | He joined the expedition with his usual mixture of caution and determination. His reasons were personal, but he understood that the journey could lead to much more than the answers he had been searching for. If his sister was somewhere in the south, the expedition might bring him closer to her. If the old records were correct, the wilderness and settlements of the Stolen Lands might contain clues that had been lost elsewhere. And if he succeeded in helping establish a new community, he could earn a reputation based on his own actions rather than on a family name that few people were willing to acknowledge.\\ | ||
| + | \\ | ||
| + | Whizz Dun has spent most of his life caught between two worlds. By birth, he belongs to the nobility of Brevoy; by upbringing, he is the son of people who lived by their wits and whatever opportunities the world left them. He carries both parts of his past with him. He knows how to move through a noble household without forgetting where he came from, and he can sit beside a campfire with thieves and outcasts without looking down on them. His experiences have made him independent, | ||
| + | \\ | ||
| + | Now, at twenty-three, | ||
blog_barbarian_quest_henris2.1790714340.txt.gz · Last modified: by perkko
